Overview
PC Version Released: June 7th, 2005 (USA) June 10th, 2005 (EU/AU) Format DVD-5/DVD-9 |
PS2 Version Released: October 26th, 2004 (USA) October 29th, 2004 (EU/AU) Format DVD-5 |
Xbox Version Released: June 7th, 2005 (USA) June 10th, 2005 (EU/AU) Format DVD-5/DVD-9 |
ESRB ~ Mature 17+ (M) (intense violence, blood and gore, sexual content and/or strong language.) Players ~ 1-2 (no online multiplayer) Publisher ~ Rockstar Games (Parent Company TAKE-TWO INTERACTIVE) Developer ~ Rockstar North |
The title was surrounded by enormous hype during its development, and is widely recognised to have passed the expectations set upon it. This addition to the Grand Theft Auto series was warmly welcomed by the general public, and strengthened Rockstar Games' position at the head of the industry. It has sold over 20 million copies to date, no small accomplishment.
Boasting partnerships with leaders of the entertainment industry such as Interscope Records and Universal Music, Rockstar aimed to compliment their game with one of the strongest soundtracks ever in a video game.
In a press release ending the fiscal year of 2004, Take 2 Games announced the success of Grand Theft Auto: San Andreas. The title alone brought in 54% of the fourth quarter sales of 2004. The latest sales numbers have passed $300 million, and the title has set records in the UK for the fastest selling video game title. According to NPDFunworldSM data, San Andreas was the top selling PlayStation 2 title in the United States in October and November 2004, and has so far brought in close to 30% more revenue than its predecessor Grand Theft Auto: Vice City.
In an attempt to maximise exposure and bring the game to a wider market, Rockstar Games released PC and XBOX versions of the game in the summer of 2005.
Story & Orientation
The official game information (as released by Rockstar) is as follows. For more about the story, see the San Andreas storyline page.
The game design was reworked as part of the new approach Rockstar seems to be favouring lately. This is an extract from an interview given by Dan Houser:
"Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where films tars and millionaires do their best to avoid the dealers and gangbangers.
Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.
On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Liberty City. Vice City. Now San Andreas, a new chapter in the legendary series. Grand Theft Auto returns to the PlayStation®2 this October."
"It's about giving people that freedom of choice. It's still very much an action game, but there's also a whole world out there to explore if you want to. At points in the GTA existence we've gone very, very non-linear, like GTA2 was very, very non-linear. And we've tried to get the best of that (in GTA: SA) which comes down to giving people the freedom of choice at any moment. You can also get the advantage of a story which relies on emotion and characters. So the story opens up, it feels very non-linear, then it closes for a bit, then it opens up again. It works quite well I think."
PC & Xbox Versions
The PC and Xbox versions of Grand Theft Auto: San Andreas were announced at the end of 2004 and were released simultaneously in the second week of June, 2005. Rockstar Games began actively promoting GTA San Andreas PC in April of 2005 with a first look at San Andreas PC in Gamestar magazine. Here are the general improvements provided by the ports (for more specific details, scroll down to either the PC or Xbox sections).
See buildings from
miles away and drive
right up to them!
Real reflections on water.- The game world feels more solid with higher quality textures and a higher level of polygons. The game textures were originally compressed for the PS2 version, so with the new versions the game looks as it was meant to look.
- Real-time shadows and reflections were added to the game.
- An additional radio station was also added, allowing you to import your own MP3 songs for in-game listening. You are able to set your songs to be played in a radio-station mode, meaning there will be DJ commentary, San Andreas advertisements and weather bulletins inbetween songs.
- The quality of the in-game sound was improved, and supports Dolby Digital 5.1 surround sound.
- A "replay" mode allows you to relive the past 30 seconds of your gameplay action with cinematic camera effects. You are also able to save these replay files in a convenient format and watch them later or share them with friends.
- You are once again able to play GTA in a widescreen mode.
Grand Theft Auto: San Andreas ships on a single layer DVD disc (DVD-5) for the PC. Those without a DVD-ROM drive will need to upgrade if they want to play San Andreas PC. For more details on whether San Andreas PC is compatible with your system, consult the system requirements:
Minimal System
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Recommended System
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- Save your player stats to an HTML file, which can be put on the internet and shared with others.
- Photos taken with the in-game camera can be exported as .JPG screenshot files.
- Support for the modding community.
It was decided that the PC version of San Andreas will not have an inbuilt 2-player mode as "the dual keyboard and mouse set up proved too unwieldy for players and didn't work with the PC version of San Andreas' greatly improved free camera mechanics. Rockstar North decided to focus on maximizing the single player experience."
Xbox Version Information
"If you have been waiting all this time to play it on Xbox, you won't want to let it pass by; San Andreas is a must-play videogame experience."
-- Official Xbox Magazine, June 2005
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